← All Claude SkillsClaude Skill · Data & AI

Phaser 4 — Geometry and Math

Use this skill when using Phaser 4 math and geometry utilities. Covers vectors, rectangles, circles, triangles, polygons, random number generation, angles, distance, interpolation, and snapping. Triggers on: Vector2, Rectangle, Circle, math, distance, angle, random, lerp.

Source: github.com/phaserjs/phaser/tree/master/skills/geometry-and-math · License: MIT

The full guide, versions and download are available to members — membership is free.

Request free accessBrowse the library