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Phaser 4 -- Game Object Components Reference
Use this skill when working with Phaser 4 game object components and the mixin system. Covers Transform, Alpha, Tint, Origin, Depth, Flip, Mask, GetBounds, Lighting, and other shared component behaviors. Triggers on: component, mixin, transform, mask, bounds, lighting.
Source: github.com/phaserjs/phaser/tree/master/skills/game-object-components · License: MIT
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